Quake eDPI Calculator

Enter your in-game sensitivity and mouse DPI into our Quake eDPI calculator to find your effective dots per inch (eDPI).

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Your eDPI is within the recommended range for Quake: 519.5 to 2078.2

Best Quake eDPI

We recommend an eDPI between 519.5 and 2078.2 for Quake.

In competitive FPS games, like Quake, most professional players have a cm/360 between 20 and 80. cm/360 is the number of centimeters you need to physically move your mouse to complete a full 360-degree rotation in the game. A higher cm/360 means a lower eDPI and vice versa.

In Quake, an eDPI of 519.5 is equivalent to 80 cm/360 (lower sensitivity) and an eDPI of 2078.2 is equivalent to 20 cm/360 (higher sensitivity).

Best Quake Sensitivity

Here are the best Quake sensitivity ranges for various mouse DPIs:

  • 400 DPI: Quake sensitivity between 1.2989 and 5.1955
  • 800 DPI: Quake sensitivity between 0.6494 and 2.5977
  • 1200 DPI: Quake sensitivity between 0.4330 and 1.7318
  • 1600 DPI: Quake sensitivity between 0.3247 and 1.2989
  • 3200 DPI: Quake sensitivity between 0.1624 and 0.6494

How to Use Our Quake eDPI Calculator

To use this eDPI calculator, enter your Quake in-game sensitivity and your mouse's DPI. Your eDPI will automatically be calculated after you enter valid inputs.

About This Quake eDPI Calculator

Our Quake eDPI calculator lets you find your effective dots per inch (eDPI). eDPI is calculated by multiplying your mouse DPI by your in-game sensitivity.

eDPI is often referred to as "true sensitivity" or "effective sensitivity". It takes into account both factors that affect sensitivity (mouse DPI and in-game sens) and lets you compare your sensitivity with other Quake players who may use a different mouse DPI.

While eDPI is a good way to compare the "effective sensitivities" of players of the same game, it can't be used to compare different games because the two games likely use different game engines and/or configurations.

To convert Quake sensitivity between different DPIs or to convert sensitivity in another game to/from Quake, use our Quake sensitivity converter.